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Creating, Editing, Storing, and Retrieving Files

In addition to Real Time control and display of all your amplifier settings on one screen, Cyber Commander CT software provides you with two powerful graphical editors. The built-in Player’s Lounge and MIDI Map editors provide you with an easy-to-use drag’n’drop edit capability.

The Player’s Lounge editor uses an input screen called a Single Presets List, a working list called a Scratch Pad, and a final build list called the Player’s Lounge Build.

The MIDI Map editor uses an Amp Preset List, a Scratch Pad list, and a MIDI Map Build list, similar in concept to the Build Player’s Lounge editor.

The Scratch Pad screen is intended as a work-it-out list, the Player’s Lounge Build or MIDI Map Build lists are the final versions that get stored to your PC as a file or into your original Cyber Twin’s Player’s Lounge or MIDI Map.

The Player’s Lounge is an ordered collection of up to 85 Single Presets on the original Cyber Twin. The Player’s Lounge can be stored directly into your original Cyber Twin or to a file on your PC. You can retrieve the Player’s Lounge from the original Cyber Twin or from your PC and save it to either. With Cyber Commander CT software, you can create and organize your Players Lounge with ease and can store as many different Player’s Lounges on your PC as you wish.

The MIDI Map is an ordered list of pointers relating Fender Foot Controller Program Numbers from 0 to 127 to any of the 205 Single Presets in the original Cyber Twin “Fender Custom Shop”, “Player’s Lounge”, or “Your Amp” presets.

Build Player’s Lounge Editor

After activating the Build Player’s Lounge editor, the next step is focused on getting your Single Preset files or existing Player’s Lounge file into the Single Presets List window. Once that’s done, you can proceed to build your draft Player’s Lounge in the Scratch Pad and/or in the Player’s Lounge Build window.

The BUILD Player’s Lounge window is depicted below:



To build your Player’s Lounge, you will have to get “single” presets from the Single Presets List window and put them into position in the Scratch Pad (or directly into the Player’s Lounge Build) window. The “how it’s done” is covered below.

When the Build Player’s Lounge editor activates, it always starts by loading Cyber Commander CT’s Player’s Lounge into the Scratch Pad and the Player’s Lounge Build windows. Cyber Commander CT was designed with the assumption that you had retrieved the Player’s Lounge either from the original Cyber Twin or from a file, and then you had activated the Build Player’s Lounge editor. If you intend to create a complete new Player’s Lounge, then just ignore this initial data and load these windows with your own selections.

The Single Presets List window is just that: it is a list of all the “single” presets you have selected. Once the Single Presets List window has been loaded with “single presets”, you are ready to select these single presets (one at a time or in groups) and put them into position (P00 to P84) in the Scratch Pad (or directly in the Player’s Lounge Build) window.

To load the Single Presets List window with “single” presets, you will first have to select the type of files you want to load into the Single Presets List window. You have two choices: Single Presets or Player’s Lounge files. When the Build Player’s Lounge editor starts up, it pre-selects Single Presets. When the Single Presets button is selected, the editor will immediately load the Single Presets List with all Single Preset files found in the current default Single Preset directory. When Player’s Lounge button is selected, all Player’s Lounge files will be displayed in the Source Files Directory Listing window. When you click on one of the Player’s Lounge files in this window, all of the “single presets” in the selected Player’s Lounge file will be immediately loaded into the Single Presets List window.

But before you get going, take a look at the Source Files Directory Listing window. This window lists what your current default directory is and what files it contains. If the default directory is not the one you want, then you will have to navigate in this window and select a new directory. Note that in the directory where Cyber Commander CT is installed, subdirectories were created to hold Cyber Commander CT’s data files, including Single Preset and Player’s Lounge files. You can always change these default directories to your favorite directories, or return to the default directories by using the Set Default Dir and Reset Default Dir buttons above the Source Files Directory Listing window.

Once that’s done, the Single Presets List window will be loaded with individual “single presets”. The next step is to copy either the entire Single Presets List window or portions of it into position in the Scratch Pad (or Player’s Lounge Build) window. To copy portions of the Single Presets List window, drag’n’drop a “single preset” or group of “single presets” into the Scratch Pad (or Player’s Lounge Build) window.

The Scratch Pad window is where you get to work on your draft Player’s Lounge Build. If you think you are close to the final version, copy the Scratch Pad window into the Player’s Lounge Build window. Although the Player’s Lounge Build window is intended to hold the final version, it’s also a great place to hold semi-final drafts as you work in the Scratch Pad. If you don’t like what you did in the Scratch Pad, you can always copy the Player’s Lounge Build back into the Scratch Pad.

To drag’n’drop a single item, position the mouse over the preset, click the left mouse button, hold down, and while held down, drag the preset to the other window and drop it into position by letting go of the left mouse button. To drag’n’drop a group of items, position the mouse over the first item, click the left mouse button, press down and hold the shift key, and click the left mouse button on the last item in the group, then let go of the shift key. This selects a group of items. As above, position the mouse cursor over the group, click the left mouse button and hold down, while held down, drag the group to the other window and drop it into position by letting go of the left button. You can also press and hold down the control key then click on individual items to select or deselect individual non-consecutive items.

Overall, that’s how Build Player’s Lounge is intended to be used. The click, drag’n’drop is a very easy way of building your Player’s Lounge.

Build MIDI Map Editor

Build MIDI Map editor is similar to the Build Player’s Lounge editor, but with a few convenience features added in.

The Build MIDI MAP window is depicted below:



When the Build MIDI Map button is clicked, the Build MIDI Map editor window will pop open. It will have three windows:

  1. Amp Preset List

    This window contains a list of all the amplifier’s presets. The preset names are displayed so that you can easily relate the preset name to the amplifier preset number P00 to P84, C00 to C84, and A00 to A34.

  2. Scratch Pad

    The Scratch Pad contains the Current MIDI Map. Whatever MIDI Map the Cyber Twin and Cyber Commander are set to, it will appear in this window when Build MIDI Map is started.

    There are three columns in the Scratch Pad window, the first is the MIDI Map program number (from 0 to 127) and the second column is the amplifier preset that is associated with the MIDI Map program number. The last column displays the preset’s name. The same columns appear in the MIDI Map Build window.

    To build the Scratch Pad, you simply drag’n’drop amplifier presets from the Amp Preset List over to the Scratch Pad. This is done in the same manner as it’s done in the Build Player’s Lounge window.

    You can copy the Scratch Pad into the MIDI Map Build window at any time as a backup precaution, and continue thinking through the MIDI Map on the Scratch Pad.

  3. MIDI Map Build

    The MIDI Map Build window is what gets saved to a file on your PC or directly to the Cyber Twin.

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