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Creating, Editing, Storing, and Retrieving Files
In addition to Real Time control and display of all your amplifier settings
on one screen, Cyber Commander SE software provides you with two powerful
graphical editors. The built-in Player’s Lounge and MIDI Map editors provide
you with an easy-to-use drag’n’drop edit capability.
The Player’s Lounge editor uses an input screen called a Single Presets List,
a working list called a Scratch Pad, and a final build list called the Player’s
Lounge Build.
The MIDI Map editor uses an Amp Preset List, a Scratch Pad list, and a MIDI Map
Build list, similar in concept to the Build Player’s Lounge editor.
The Scratch Pad screen is intended as a work-it-out list, the Player’s Lounge
Build or MIDI Map Build lists are the final versions that get stored to your
PC as a file or into your Cyber Twin SE’s Player’s Lounge or MIDI Map.
The Player’s Lounge is an ordered collection of up to 100 Single Presets on
Cyber Twin SE. The Player’s Lounge can be stored directly into your Cyber Twin
SE or to a file on your PC. You can retrieve the Player’s Lounge from the Cyber
Twin SE or from your PC and save it to either. With Cyber Commander SE, you can
create and organize your Player's Lounge with ease and can store as many different
Player’s Lounges on your PC as you wish.
The MIDI Map is an ordered list of pointers relating Fender Foot Controller
Program Numbers from 0 to 127 to any of the 250 Single Presets in the Cyber
Twin “Fender Custom Shop”, “Player’s Lounge”, or “Your Amp” presets.
Build Player’s Lounge Editor
After activating the Build Player’s Lounge editor, the next step is focused
on getting your Single Preset files or existing Player’s Lounge file into
the Single Presets List window. Once that’s done, you can proceed to build
your draft Player’s Lounge in the Scratch Pad and/or in the Player’s Lounge
Build window.
The BUILD Player’s Lounge window is depicted below:

To build your Player’s Lounge, you will have to get “single” presets from
the Single Presets List window and put them into position in the Scratch Pad
(or directly into the Player’s Lounge Build) window. The “how it’s done” is
covered below.
When the Build Player’s Lounge editor activates, it always starts by loading
Cyber Commander SE’s Player’s Lounge into the Scratch Pad and the Player’s
Lounge Build windows. Cyber Commander SE was designed with the assumption
that you had retrieved the Player’s Lounge either from the Cyber Twin SE
or from a file, and then you had activated the Build Player’s Lounge editor. If you
intend to create a complete new Player’s Lounge, then just ignore this
initial data and load these windows with your own selections.
The Single Presets List window is just that: it is a list of all the
“single” presets you have selected. Once the Single Presets List window
has been loaded with “single presets”, you are ready to select these single
presets (one at a time or in groups) and put them into position (P00 to P99)
in the Scratch Pad (or directly in the Player’s Lounge Build) window.
To load the Single Presets List window with “single” presets, you will first
have to select the type of files you want to load into the Single Presets List
window. You have two choices: Single Presets or Player’s Lounge files. When
the Build Player’s Lounge editor starts up, it pre-selects Single Presets.
When the Single Presets button is selected, the editor will immediately load the
Single Presets List with all Single Preset files found in the current default
Single Preset directory. When Player’s Lounge button is selected, all Player’s
Lounge files will be displayed in the Source Files Directory Listing window.
When you click on one of the Player’s Lounge files in this window, all of the
“single presets” in the selected Player’s Lounge file will be immediately
loaded into the Single Presets List window.
But before you get going, take a look at the Source Files Directory Listing
window. This window lists what your current default directory is and what
files it contains. If the default directory is not the one you want, then
you will have to navigate in this window and select a new directory. Note that
in the directory where Cyber Commander SE is installed, subdirectories were
created to hold Cyber Commander SE’s data files, including Single Preset and
Player’s Lounge files. You can always change these default directories to
your favorite directories, or return to the default directories by using the
Set Default Dir and Reset Default Dir buttons above the Source Files Directory
Listing window.
Once that’s done, the Single Presets List window will be loaded with individual
“single presets”. The next step is to copy either the entire Single Presets
List window or portions of it into position in the Scratch Pad (or Player’s
Lounge Build) window. To copy portions of the Single Presets List window,
drag’n’drop a “single preset” or group of “single presets” into the Scratch
Pad (or Player’s Lounge Build) window.
The Scratch Pad window is where you get to work on your draft Player’s Lounge
Build. If you think you are close to the final version, copy the Scratch Pad
window into the Player’s Lounge Build window. Although the Player’s Lounge
Build window is intended to hold the final version, it’s also a great place
to hold semi-final drafts as you work in the Scratch Pad. If you don’t like
what you did in the Scratch Pad, you can always copy the Player’s Lounge
Build back into the Scratch Pad.
To drag’n’drop a single item, position the mouse over the preset, click the
left mouse button, hold down, and while held down, drag the preset to the
other window and drop it into position by letting go of the left mouse button.
To drag’n’drop a group of items, position the mouse over the first item, click
the left mouse button, press down and hold the shift key, and click the left
mouse button on the last item in the group, then let go of the shift key.
This selects a group of items. As above, position the mouse cursor over the
group, click the left mouse button and hold down, while held down, drag the
group to the other window and drop it into position by letting go of the left
button. You can also press and hold down the control key then click on
individual items to select or deselect individual non-consecutive items.
Overall, that’s how Build Player’s Lounge is intended to be used. The click,
drag’n’drop is a very easy way of building your Player’s Lounge.
Build MIDI Map Editor
Build MIDI Map editor is similar to the Build Player’s Lounge editor, but
with a few convenience features added in.
The Build MIDI MAP window is depicted below:

When the Build MIDI Map button is clicked, the Build MIDI Map editor window
will pop open. It will have three windows:
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Amp Preset List
This window contains a list of all the amplifier’s presets. The preset
names are displayed so that you can easily relate the preset name to the
amplifier preset number (P00 to P99, C00 to C99, and A00 toA49).
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Scratch Pad
The Scratch Pad contains the Current MIDI Map. Whatever MIDI Map the
Cyber Twin SE and Cyber Commander SE are set to, it will appear in this
window when Build MIDI Map is started.
There are three columns in the Scratch Pad window, the first is the
MIDI Map program number (from 0 to 127) and the second column is the
amplifier preset that is associated with the MIDI Map program number.
The last column displays the preset’s name. The same columns appear
in the MIDI Map Build window.
To build the Scratch Pad, you simply drag’n’drop amplifier presets
from the Amp Preset List over to the Scratch Pad. This is done in the
same manner as it’s done in the Build Player’s Lounge window.
You can copy the Scratch Pad into the MIDI Map Build window at any
time as a backup precaution, and continue thinking through the MIDI
Map on the Scratch Pad.
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MIDI Map Build
The MIDI Map Build window is what gets saved to a file on your PC
or directly to the Cyber Twin SE.
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Copyright © 2009 General Cyber Systems
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